Everytime you level up, you receive 1 skill point that you can use to improve a skill in City -> Library
Mastering skills in Among Vampires allows players to unlock powerful enhancements, making each class’s abilities more effective and adding depth to your combat strategy. Aim to reach level 20 and beyond for key skills to gain these potent advantages. Experiment with master skills to find the combination that best suits your playstyle!
Universal Skills (Available to All Classes)
Feed
- Type: Active
- Cooldown: 10 seconds
- Power: 20
- Description: Feed from a nearby corpse to heal yourself.
- Required Level: 1
- Master Effect: You can now drain ghosts to heal yourself.
Mastering Feed lets you draw life even from spectral beings, keeping you sustained in supernatural battles.
Charm
- Type: Active
- Cooldown: 60 seconds
- Power: 0
- Description: Charm a nearby peasant to help you in battle. If they survive, you can take them to your lair as a prisoner.
- Required Level: 1
- Master Effect: Charmed peasants become vampires, turning them into stronger allies.
Mastery over Charm allows you to create vampire allies, transforming charmed peasants into formidable fighters.
Warrior Skills
Tackle
- Type: Active
- Cooldown: 15 seconds
- Power: 20
- Description: Tackle the closest enemy.
- Required Level: 5
- Master Effect: Tackle now stuns your enemy.
Mastering Tackle lets you temporarily incapacitate your target, opening them up for further attacks.
Earthquake
- Type: Active
- Cooldown: 20 seconds
- Power: 30
- Description: Crumble the earth beneath you, damaging nearby enemies.
- Required Level: 20
- Master Effect: Increases Earthquake’s area of effect.
With mastery, Earthquake affects a larger area, allowing you to control a wider battlefield.
Throw Spear
- Type: Active
- Cooldown: 8 seconds
- Power: 20
- Description: Throw a spear to damage the closest enemy.
- Required Level: 10
- Master Effect: Causes enemies to bleed, creating blood on the floor from which you can heal.
Mastering Throw Spear allows you to create a source of healing by causing your enemies to bleed.
Stoneskin
- Type: Active
- Cooldown: 60 seconds
- Power: 0
- Description: Turns your skin to stone, increasing defense for 15 seconds.
- Required Level: 15
- Master Effect: Extends Stoneskin’s duration.
At master level, Stoneskin provides an even longer period of enhanced defense.
Parry
- Type: Passive
- Power: 1
- Description: If your reflexes are fast enough, you can parry projectiles by attacking at the right time.
- Required Level: 30
This skill remains unchanged at master level, as it’s already a powerful defensive tool.
Mage Skills
Bloody Orb
- Type: Active
- Cooldown: 8 seconds
- Power: 20
- Description: Throw a magical orb to damage the nearest enemy.
- Required Level: 5
- Master Effect: Bloody Orb gains a chance to critically strike.
Mastery of Bloody Orb increases its damage potential with critical strikes, dealing devastating blows.
Serenity of Death
- Type: Active
- Cooldown: 20 seconds
- Power: 30
- Description: Cast a dark cloud to damage nearby enemies in an area.
- Required Level: 15
- Master Effect: Increases area of effect.
With mastery, Serenity of Death affects a larger area, making it a powerful tool for crowd control.
Vampiric Aura
- Type: Active
- Cooldown: 60 seconds
- Power: 5
- Description: Drain life from nearby enemies, healing yourself by a set amount each second for 15 seconds.
- Required Level: 10
- Master Effect: Extends Vampiric Aura’s duration.
At master level, Vampiric Aura allows for extended healing and life-drain, sustaining you even longer.
Archmage’s Wisdom
- Type: Passive
- Power: 1
- Description: Reduces cooldown of all spells by 25% and increases spell damage by 25%.
- Required Level: 30
This powerful enhancement doesn’t change at master level but remains a potent boost to spellcasting.
Ranger Skills
Explosive Bolt
- Type: Active
- Cooldown: 20 seconds
- Power: 20
- Description: Shoot an explosive bolt at the closest enemy, dealing area damage.
- Required Level: 15
- Master Effect: Increases Explosive Bolt’s area of effect.
Mastering Explosive Bolt extends its range, allowing it to damage more enemies around the target.
Bloodthirst
- Type: Active
- Cooldown: 60 seconds
- Power: 1
- Description: Boosts movement speed and critical hit rate for 15 seconds.
- Required Level: 10
- Master Effect: Extends Bloodthirst’s duration.
Mastery over Bloodthirst allows the effect to last longer, enhancing your agility and offensive potential.
Trap Rune
- Type: Active
- Cooldown: 20 seconds
- Power: 30
- Description: Set a trap that damages anyone who steps on it.
- Required Level: 5
- Master Effect: Traps now stun enemies.
With mastery, Trap Rune not only damages but also stuns enemies, making it an excellent tactical skill.
Invisibility
- Type: Active
- Cooldown: 60 seconds
- Power: 20
- Description: Become invisible for 10 seconds; attacking removes invisibility and boosts your next attack by 200%.
- Required Level: 20
- Master Effect: Extends Invisibility’s duration.
At master level, Invisibility lasts longer, giving you more time to set up ambushes or evade danger.
Advanced Skills for All Classes
Vampire’s Thrall
- Type: Passive
- Power: 1
- Description: Charmed peasants’ health, attack, and defense are increased by 20%.
- Required Level: 50
This skill is already maximized at its level requirement, empowering your charmed allies with no further enhancements.
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